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Game Development

MAD: Game DevLog #2

MAD: Game DevLog #2

Hello everyone! Time for devlog number #2! In the last week, we’ve implemented transparent walls and the player animation state machine. Max continued designing sprites for the game and Andrei implemented the bomb animations and it is working on some enemies. The next week I will try to implement and finish the UpgradeManager, a Singleton class that shall handle the dispatch player powerups.
MAD: GameDevLog #0

MAD: GameDevLog #0

·2 mins
It’s been a while since I wrote an article and this one is a bit different. I joked one day with a two other friends to make a game, and somehow the idea was very well received, we teamed up and started pitching game ideas. We are three friends. Me and Andrei are good with coding and Max is good with arts.